GCDH Spring School 2016 "3D Modeling and Reconstruction with Blender & Unity 3D", Part II
After the great success of our 2015 GCDH Spring School "3D Modeling and Reconstruction with Blender & Unity 3D", we´re happy to announce PART II which will take place from 14-20 February 2016 @GCDH in Göttingen.
The aim of this expert school is to follow up and deepen 3D modeling and reconstruction experiences that have been made already.
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Call for Applications:
Date and place: 14 – 20 February 2016, University of Göttingen, Germany
Organised by the Göttingen Centre for Digital Humanities (GCDH)
Introduction:
3D visualisation technologies enable and advance the preservation of and research on all kinds of cultural heritage. Modeling, visualising and animating culturally important objects or sites via 3D technologies allow researchers a more detailed and high-resolution view on their research material.
After the great success of our GCDH Spring School 2015 we will again bring together 20 international students who are interested in deepening their experience in modeling 3D objects, managing 3D data, and creating virtual worlds in 3D.
You will be modeling 3D objects using Blender, reconstructing your 3D models with VisualSFM and MeshLab, and creating 3D virtual worlds using Unity 3D. In the morning sessions you will be taught advanced theory and knowledge about photogrammetry, meshing, etc. In the afternoon, you will deepen and broaden your knowledge in instructor-led labs where you will work on your own project.
The workshops will be led by Johanna Pirker and Phil Gosch who already ran Part I of this Spring School in March 2015.
Costs and fees:
The registration fee for accepted applicants is 80 €. We provide free accommodation (single rooms) in near-by hotels, including breakfast, as well as lunch in the canteen. We will not cover travel costs. Participants are responsible for securing and paying for visas if necessary.
What to bring:
Given the hands-on character of the Spring School, it is essential to bring your own laptop. It could also be useful to bring your own camera.
Application:
We are inviting international participants (MA and PhD students) who are experienced in using Blender, Unity 3D, and MeshLab/VisualSFM. Please send a covering letter indicating your motivation and previous knowledge to participate in the Spring School (1 page max.) and a short Curriculum Vitae (1 page max.) preferably as one PDF file to Prof Martin Langner (mlangne at gwdg.de). The deadline for applications is Sunday, 13 December 2015. You will be notified on your application status by Friday, 18 December 2015.
The language of communication during the Spring School will be English.
For further information or in case of any questions, please don't hesitate to contact Prof Langner.
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Timeline:
31 October 2015: Registration deadline for invited attendees only
24 November 2015: Start open call for participation
13 December 2015: Submission deadline for applications
18 December 2015: Notification of participation
14 - 20 February 2016: GCDH Spring School 3D Modeling and reconstruction wit Blender and Unity 3D
Further information will follow soon. If you have any questions, please don´t hesitate to contact Ele Kraft (gkraft at gcdh.de)